Card College Light

This is the first of two books in the "Light" series. It's a collection of card tricks that require absolutely no sleight of hand. Instead they rely in clever structure, subtleties and routining.
The 21 tricks have been compiled into complete routines, each lasting around ten minutes. So not only will you learn some great tricks - you'll also learn some complete performance pieces with great patter and presentation.
If you're an experienced card magician, you'll probably be aware of most of the tricks, but you will definitely learn from the routining that Giobbi provides. If you're new to card magic, or just looking for some easy tricks, you'll also take even more away from this book.
Pages 170 - Hardbound w/ Dust jacket
Customer reviews for Card College Light
If you are new to card magic this is a great start with some easy to achieve effects that are pre packaged into mini routines.
It will take some practice initially, but with no sleights you will quickly pick it up and be performing for friends and family.
If you can afford it get the two other books in the series (Lighter & Lightest) as a complete set.
Strongly recommend!!!
Community questions about Card College Light
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Jason asks: One thing I don’t like about a lot of collection of card effects of the kind featured in this series is that they fill out the content with minor variations on the same principle rather than featuring different or different combinations of principles. Is that something i will dislike about this series?
- 1. Vanishing Inc. Magic responds:Hopefully this will shed some light on your question: The Presentation of Sleightless Card Tricks Routine 1 T.N.T. The magician reveals two cards chosen in a way that would seem to make this utterly impossible. Intuition. Through the power of intuition, two spectators are able to separate the shuffled deck into red and black cards. The Telephone Trick. The performer's medium is called and is able to discern over the telephone the card freely selected from a shuffled deck. Routine 2 Thot Echo. Someone selects two cards under the fairest conditions, and the magician succeeds in finding them. Royal Flush. Ten cards randomly chosen by a spectator are thoroughly shuffled by him and then dealt into two poker hands. The magician's hand is shown to be a royal flush! The Waiwiki Shuffle. A subconsciously controlled swing of a pendulum reveals to the performer the identity of a chosen card. Routine 3 Fingertip Sensitivity. The magician guesses the actions a person performs with a packet of cards under the table. Muscle Reading. Someone chooses any card, then shuffles it thoroughly into the deck. Thanks to the magician's ability to read this person's unconscious muscle impulses, he is able to successfully find the card. The Lie Detector. Someone notes a card and shuffles it back into the deck. She next takes seven indifferent cards, keeps them hidden and calls their names to the magician; but for one of the indifferent cards she calls the name of the card she selected. Because the magician possesses the sensitivity of a lie detector, he is able, unbelievable as it may seem, to discover the woman's card! Routine 4 The Circus Card Trick. After the audience has become convinced that the performer has failed to find a selected card, he manages to save the situation in a surprising and amusing way. The Fingerprint. A freely chosen card is replaced in the deck by the spectator, under the strictest conditions. In spite of this, the magician is able to find the card by means of the “fingerprints” left on it! Magical Match. The magician twice determines, in an inexplicable manner, the exact number of cards the spectator has cut from the deck. Routine 5 Cards Never Lie! Someone selects a card and shuffles it back into the deck. The magician asks three questions about the card, and his subject either lies or tells the truth. Nevertheless, the performer is able not only to ascertain the chosen card, but he also immediately produces the other three cards of the same value! Digital Dexterity. A chosen card is shuffled back into the deck by the person who selected it, and the deck is placed into the magician's pocket. With seemingly unbelievable dexterity, he is able to fish the chosen card out of the deck! Think Stop! Someone freely selects a card, then shuffles it back into the deck. Nevertheless, the magician is able to find the card through that person's silent thought-command alone. Routine 6 Card Caper. Two spectators each select a card from a deck that they shuffle themselves. They further shuffle their cards back into the deck. Nevertheless, the magician is able to find both spectators' cards in an astonishing manner. In the Hands. Someone from the audience shuffles a deck of cards and remembers two of them, which he himself loses back into the deck. In spite of these impossible conditions, the magician is able to locate both noted cards. Back to the Future. The magician transports himself into the future, memorizes what happens there, returns to the past, and then predicts the occurrence in the present: a confusing story with a clear effect. Routine 7 Manto. The magician writes a prediction and places it inside the card case, which a spectator guards. An audience member and the performer mix the cards face up into face down, throwing the deck into a chaotic condition. Nonetheless, the prediction states how many cards lie face up and how many of those are black and how many red! Vernon's Miracle. The magician finds a card selected under the fairest conceivable conditions. That Is the Question. The magician asks no questions, yet he answers them while guessing and finding a freely and fairly thought-of card. Afterword A list of recommended books on card magic. Notes Further background on the tricks.
David asks: Are the tricks in the Card College Light, Lighter, or Lightest series drawn from the 5 volume (regular) Card College Series or are they additional to the regular series?
- 1. Vanishing Inc. Magic responds:Yes, they are different than the regular series.
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