Stone Cold Mental 4

Book by Jeff Stone
Price: £38.00£38.00
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Stone Cold Mental 4
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After two years, Stone Cold Mental is back with Volume #4.

This five-book series reveals mentalism effects created over the past 15 years, none of which have been published before. Volume #4 contains 10 effects across five categories: Locks, “Cyphers?”, Monsters, Fate, and Bizarre. It also includes three bonus ideas: two with a Malini-inspired feel, and one tackling a plot the creator has always disliked. Did it fix the plot? You decide.

As a special bonus, you’ll receive 16 QR codes linking to video footage, a hidden website, and exclusive behind-the-scenes content. You’ll also get full access to two custom web apps:

  • An expanding anagram generator
  • A specialized tool for customizing a classic mentalism effect

Volume #4 is available now. Step inside and join the journey to de-boring-ify your mentalism. Why be boring when you can be Stone Cold Mental?

Financial Security

Four participants each freely select a key. One participant’s key opens a box containing a prize for everyone, along with a special note addressed to that participant by name, proving that the magician knew who would end up with the correct key.

There are no stooges, forces, gimmicked keys, gimmicked locks, or nail writing.

Key to Your Deck

A deck with a hole drilled through it and a padlock attached is displayed. Four participants freely decide who will receive each key. The person whose key unlocks the deck names a playing card. That card is shown to have the participant’s name written on the back, while none of the other cards have names on them.

The participant may keep the deck as a souvenir. No nail writers are needed.

G.M. Hanna

Play a game of hangman that you can’t lose. The participant chooses a word from a list of hangman words in a hangman card game. They merely think of the word, with no force, and nothing is written down. You divine the word one letter at a time without ever missing, and you never receive a single “no” from the participant.

Psilver Pscreen Psychic

The participant thinks of one of 100 movies from an ungimmicked list. The PPP reads their mind and tells them which movie they are merely thinking of.

Monster Repellent

The participant thinks of a monster from a stack of monster cards. You reveal the monster by producing the very thing that can kill it. For example, if they think of a werewolf, you produce a silver bullet.

Monster Detective

While the magician is out of the room, three participants decide which monster each will play and choose that monster’s weapon. When the magician returns, he immediately reveals exactly who is who and which weapon each person selected.

There is no fishing, questioning, or use of stooges. Less scary, more family-friendly versions are included in the Post section.

BE FREE

The tamer of the tarot proves that we are in control of our own fate by proving that we are not in control of our own fate. Or something like that.

The Nth Choice

The participant receives a truly free choice of several envelopes, each containing a different business card from a competing magician. Even though they make a free choice, they always choose your business card.

There are no double envelopes or switches. The envelope choice is genuinely free.

Velvet Viper

A creepy love story comes to life as you and your participants discover the identity of a scorned woman who turned to murder. An alternate version is also included in which no death is involved.

A Brush with Death

Give the participant a chance to ponder their time of death, then end with a creepy, completely unexpected twist of fate.

In addition to the 10 effects, Volume #4 includes three bonus ideas and a six-page index.

Free shipping. Dispatches from the UK.
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Stone Cold Mental 4 | Vanishing Inc. Magic